Edna & Harvey: The BreakoutAll GPUs › GTX 1660

Can I run Edna & Harvey: The Breakout on GTX 1660?

SMOOTH ~115 FPS at 1080p High settings

GTX 1660 runs Edna & Harvey: The Breakout at approximately ~115 FPS at 1080p High settings — verdict: SMOOTH. At 1440p: ~103 FPS (SMOOTH). At 4K: ~45 FPS (PLAYABLE).

GTX 1660 — FPS at High settings
1080p
115 FPS SMOOTH
1440p
103 FPS SMOOTH
4K
45 FPS PLAYABLE
SMOOTH
~115 FPS

The GTX 1660 averages ~115 FPS in Edna & Harvey: The Breakout at 1080P High settings, comfortably above the 60 FPS smooth-play threshold. Frame pacing is stable at this resolution. No GPU upgrade required.

Performance Optimizer

Live Simulation
1080p
115
FPS
98 1% low
SMOOTH
1440p
103
FPS
88 1% low
SMOOTH
4K
45
FPS
38 1% low
PLAYABLE
GTX 1660 Specs
VRAM 6 GB
Generation 2019
Upscaling FSR 2
Frame Gen Not supported
Perf tier
✓ Verified data Feature support and FPS anchor verified via Gemini AI benchmark data.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1660 & Edna & Harvey: The Breakout

Can I run Edna & Harvey: The Breakout on GTX 1660?

Yes. The GTX 1660 delivers approximately 115 FPS in Edna & Harvey: The Breakout at 1080p High settings. This exceeds the 60 FPS smooth-play threshold — gameplay is fluid without any adjustments needed.

What FPS does GTX 1660 get in Edna & Harvey: The Breakout at 1440p?

The GTX 1660 averages approximately 103 FPS in Edna & Harvey: The Breakout at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can GTX 1660 run Edna & Harvey: The Breakout at 4K?

The GTX 1660 averages approximately 45 FPS in Edna & Harvey: The Breakout at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About Edna & Harvey: The Breakout

Edna & Harvey: The Breakout is an adventure game for Windows and Mac about a girl and her toy rabbit. Players of the game have to escape from a mental hostpital. The Gameplay is similar to LucasArts' early 90's games using the SCUMM engine. The player finds himself in a 2D world. At the bottom of the screen is a list of verbs to be used and combined for solving puzzles. The game began as a unive…

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