Outcast 1.1All GPUs › GTX 1660 Ti

Can I run Outcast 1.1 on GTX 1660 Ti?

SMOOTH ~140 FPS at 1080p High settings
⚠ DLC Note: As an expansion, this title may carry higher GPU overhead than the base game due to additional content and assets.

GTX 1660 Ti runs Outcast 1.1 at approximately ~140 FPS at 1080p High settings — verdict: SMOOTH. At 1440p: ~95 FPS (SMOOTH). At 4K: ~42 FPS (PLAYABLE).

GTX 1660 Ti — FPS at High settings
1080p
140 FPS SMOOTH
1440p
95 FPS SMOOTH
4K
42 FPS PLAYABLE
SMOOTH
~140 FPS

The GTX 1660 Ti delivers ~140 FPS in Outcast 1.1 at 1080P High settings — exceeding the 60 FPS smooth-play threshold by 80 FPS. This GPU is a strong match for high-refresh-rate monitors on this title. No upgrade needed.

Performance Optimizer

Live Simulation
1080p
140
FPS
119 1% low
SMOOTH
1440p
95
FPS
81 1% low
SMOOTH
4K
42
FPS
36 1% low
PLAYABLE
GTX 1660 Ti Specs
VRAM 6 GB
Generation 2019
Upscaling FSR 2
Frame Gen Not supported
Perf tier
~ Estimated FPS calibrated via Gemini AI. Feature support may vary — unverified options are hidden.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1660 Ti & Outcast 1.1

Can I run Outcast 1.1 on GTX 1660 Ti?

Yes. The GTX 1660 Ti delivers approximately 140 FPS in Outcast 1.1 at 1080p High settings. This exceeds the 60 FPS smooth-play threshold — gameplay is fluid without any adjustments needed.

What FPS does GTX 1660 Ti get in Outcast 1.1 at 1440p?

The GTX 1660 Ti averages approximately 95 FPS in Outcast 1.1 at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can GTX 1660 Ti run Outcast 1.1 at 4K?

The GTX 1660 Ti averages approximately 42 FPS in Outcast 1.1 at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About Outcast 1.1

Outcast 1.1 is an enhanced version of the action-adventure game developed in 1999 by Appeal for the PC. The enhanced version was built and recompiled from the original source code with improved stability, higher resolution support (max. 1920x1080 due to fixed-point z-buffer), and multi-threaded rendering support.

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