Twelve MinutesAll GPUsGTX 1660 Super › 4K

GTX 1660 Super — Twelve Minutes at 4K

PLAYABLE ~50 FPS at 4K High settings

GTX 1660 Super runs Twelve Minutes at approximately ~50 FPS at 1080p High settings — verdict: PLAYABLE. At 1440p: ~112 FPS (SMOOTH). At 4K: ~50 FPS (PLAYABLE).

GTX 1660 Super — FPS at High settings
1080p
136 FPS SMOOTH
1440p
112 FPS SMOOTH
4K
50 FPS PLAYABLE
PLAYABLE
~50 FPS

The GTX 1660 Super runs Twelve Minutes at ~50 FPS on 4K High settings — within the 30–60 FPS playable range but below the 60 FPS smooth-play threshold. Switching from High to Medium settings typically recovers approximately 4 FPS on this GPU tier.

Performance Optimizer

Live Simulation
1080p
136
FPS
116 1% low
PLAYABLE
1440p
112
FPS
95 1% low
SMOOTH
4K
50
FPS
43 1% low
PLAYABLE
GTX 1660 Super Specs
VRAM 6 GB
Generation 2019
Upscaling FSR 2
Frame Gen Not supported
Perf tier
✓ Verified data Feature support and FPS anchor verified via Gemini AI benchmark data.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1660 Super & Twelve Minutes

Can I run Twelve Minutes on GTX 1660 Super?

Yes. The GTX 1660 Super delivers approximately 50 FPS in Twelve Minutes at 1080p High settings. Frame rate is in the 30–60 FPS playable range. Switching to Medium settings recovers roughly 15–20% more FPS.

What FPS does GTX 1660 Super get in Twelve Minutes at 1440p?

The GTX 1660 Super averages approximately 112 FPS in Twelve Minutes at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can GTX 1660 Super run Twelve Minutes at 4K?

The GTX 1660 Super averages approximately 50 FPS in Twelve Minutes at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About Twelve Minutes

Twelve Minutes is a real-time top-down interactive thriller with an accessible click and drag interface. Featuring James McAvoy, Daisy Ridley, and Willem Dafoe. The game blends the dream-like tension of The Shining with the claustrophobia of Rear Window and the fragmented structure of Memento.

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