Outcast 1.1All GPUsGTX 1060 6GB › 4K

GTX 1060 6GB — Outcast 1.1 at 4K

PLAYABLE ~32 FPS at 4K High settings
⚠ DLC Note: As an expansion, this title may carry higher GPU overhead than the base game due to additional content and assets.

GTX 1060 6GB runs Outcast 1.1 at approximately ~32 FPS at 1080p High settings — verdict: PLAYABLE. At 1440p: ~70 FPS (SMOOTH). At 4K: ~32 FPS (PLAYABLE).

GTX 1060 6GB — FPS at High settings
1080p
103 FPS SMOOTH
1440p
70 FPS SMOOTH
4K
32 FPS PLAYABLE
PLAYABLE
~32 FPS

The GTX 1060 6GB runs Outcast 1.1 at ~32 FPS on 4K High settings — within the 30–60 FPS playable range but below the 60 FPS smooth-play threshold. Switching from High to Medium settings typically recovers approximately 3 FPS on this GPU tier.

Performance Optimizer

Live Simulation
1080p
103
FPS
88 1% low
PLAYABLE
1440p
70
FPS
60 1% low
SMOOTH
4K
32
FPS
27 1% low
PLAYABLE
GTX 1060 6GB Specs
VRAM 6 GB
Generation 2016
Upscaling FSR 2
Frame Gen Not supported
Perf tier
~ Estimated FPS calibrated via Gemini AI. Feature support may vary — unverified options are hidden.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1060 6GB & Outcast 1.1

Can I run Outcast 1.1 on GTX 1060 6GB?

Yes. The GTX 1060 6GB delivers approximately 32 FPS in Outcast 1.1 at 1080p High settings. Frame rate is in the 30–60 FPS playable range. Switching to Medium settings recovers roughly 15–20% more FPS.

What FPS does GTX 1060 6GB get in Outcast 1.1 at 1440p?

The GTX 1060 6GB averages approximately 70 FPS in Outcast 1.1 at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can GTX 1060 6GB run Outcast 1.1 at 4K?

The GTX 1060 6GB averages approximately 32 FPS in Outcast 1.1 at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About Outcast 1.1

Outcast 1.1 is an enhanced version of the action-adventure game developed in 1999 by Appeal for the PC. The enhanced version was built and recompiled from the original source code with improved stability, higher resolution support (max. 1920x1080 due to fixed-point z-buffer), and multi-threaded rendering support.

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