Outcast 1.1All GPUsRTX 3060 › 1440p

RTX 3060 — Outcast 1.1 at 1440p

SMOOTH ~120 FPS at 1440p High settings
⚠ DLC Note: As an expansion, this title may carry higher GPU overhead than the base game due to additional content and assets.

RTX 3060 runs Outcast 1.1 at approximately ~120 FPS at 1080p High settings — verdict: SMOOTH. At 1440p: ~120 FPS (SMOOTH). At 4K: ~53 FPS (PLAYABLE).

RTX 3060 — FPS at High settings
1080p
177 FPS SMOOTH
1440p
120 FPS SMOOTH
4K
53 FPS PLAYABLE
SMOOTH
~120 FPS

The RTX 3060 delivers ~120 FPS in Outcast 1.1 at 1440P High settings — exceeding the 60 FPS smooth-play threshold by 60 FPS. This GPU is a strong match for high-refresh-rate monitors on this title. No upgrade needed.

Performance Optimizer

Live Simulation
1080p
177
FPS
150 1% low
SMOOTH
1440p
120
FPS
102 1% low
SMOOTH
4K
53
FPS
45 1% low
PLAYABLE
RTX 3060 Specs
VRAM 12 GB
Generation 2021
Upscaling DLSS 2
Frame Gen Not supported
Perf tier
~ Estimated FPS calibrated via Gemini AI. Feature support may vary — unverified options are hidden.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
Not in this title
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — RTX 3060 & Outcast 1.1

Can I run Outcast 1.1 on RTX 3060?

Yes. The RTX 3060 delivers approximately 120 FPS in Outcast 1.1 at 1080p High settings. This exceeds the 60 FPS smooth-play threshold — gameplay is fluid without any adjustments needed.

What FPS does RTX 3060 get in Outcast 1.1 at 1440p?

The RTX 3060 averages approximately 120 FPS in Outcast 1.1 at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can RTX 3060 run Outcast 1.1 at 4K?

The RTX 3060 averages approximately 53 FPS in Outcast 1.1 at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About Outcast 1.1

Outcast 1.1 is an enhanced version of the action-adventure game developed in 1999 by Appeal for the PC. The enhanced version was built and recompiled from the original source code with improved stability, higher resolution support (max. 1920x1080 due to fixed-point z-buffer), and multi-threaded rendering support.

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