Outcast 1.1All GPUsRTX 3080 › 4K

RTX 3080 — Outcast 1.1 at 4K

SMOOTH ~140 FPS at 4K High settings
⚠ DLC Note: As an expansion, this title may carry higher GPU overhead than the base game due to additional content and assets.

RTX 3080 runs Outcast 1.1 at approximately ~140 FPS at 1080p High settings — verdict: SMOOTH. At 1440p: ~180 FPS (SMOOTH). At 4K: ~140 FPS (SMOOTH).

RTX 3080 — FPS at High settings
1080p
240 FPS SMOOTH
1440p
180 FPS SMOOTH
4K
140 FPS SMOOTH
SMOOTH
~140 FPS

The RTX 3080 delivers ~140 FPS in Outcast 1.1 at 4K High settings — exceeding the 60 FPS smooth-play threshold by 80 FPS. This GPU is a strong match for high-refresh-rate monitors on this title. No upgrade needed.

Performance Optimizer

Live Simulation
1080p
240
FPS
204 1% low
SMOOTH
1440p
180
FPS
153 1% low
SMOOTH
4K
140
FPS
119 1% low
SMOOTH
RTX 3080 Specs
VRAM 10 GB
Generation 2020
Upscaling DLSS 2
Frame Gen Not supported
Perf tier
~ Estimated FPS calibrated via Gemini AI. Feature support may vary — unverified options are hidden.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
Not in this title
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — RTX 3080 & Outcast 1.1

Can I run Outcast 1.1 on RTX 3080?

Yes. The RTX 3080 delivers approximately 140 FPS in Outcast 1.1 at 1080p High settings. This exceeds the 60 FPS smooth-play threshold — gameplay is fluid without any adjustments needed.

What FPS does RTX 3080 get in Outcast 1.1 at 1440p?

The RTX 3080 averages approximately 180 FPS in Outcast 1.1 at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can RTX 3080 run Outcast 1.1 at 4K?

The RTX 3080 averages approximately 140 FPS in Outcast 1.1 at 4K High settings — verdict: SMOOTH. 4K gaming is fully viable on this GPU for this title.

About Outcast 1.1

Outcast 1.1 is an enhanced version of the action-adventure game developed in 1999 by Appeal for the PC. The enhanced version was built and recompiled from the original source code with improved stability, higher resolution support (max. 1920x1080 due to fixed-point z-buffer), and multi-threaded rendering support.

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