Outcast 1.1All GPUsRX 5700 XT › 1080p

RX 5700 XT — Outcast 1.1 at 1080p

SMOOTH ~160 FPS at 1080p High settings
⚠ DLC Note: As an expansion, this title may carry higher GPU overhead than the base game due to additional content and assets.

RX 5700 XT runs Outcast 1.1 at approximately ~160 FPS at 1080p High settings — verdict: SMOOTH. At 1440p: ~108 FPS (SMOOTH). At 4K: ~48 FPS (PLAYABLE).

RX 5700 XT — FPS at High settings
1080p
160 FPS SMOOTH
1440p
108 FPS SMOOTH
4K
48 FPS PLAYABLE
SMOOTH
~160 FPS

The RX 5700 XT delivers ~160 FPS in Outcast 1.1 at 1080P High settings — exceeding the 60 FPS smooth-play threshold by 100 FPS. This GPU is a strong match for high-refresh-rate monitors on this title. No upgrade needed.

Performance Optimizer

Live Simulation
1080p
160
FPS
136 1% low
SMOOTH
1440p
108
FPS
92 1% low
SMOOTH
4K
48
FPS
41 1% low
PLAYABLE
RX 5700 XT Specs
VRAM 8 GB
Generation 2019
Upscaling FSR 2
Frame Gen Not supported
Perf tier
~ Estimated FPS calibrated via Gemini AI. Feature support may vary — unverified options are hidden.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
Not in this title
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — RX 5700 XT & Outcast 1.1

Can I run Outcast 1.1 on RX 5700 XT?

Yes. The RX 5700 XT delivers approximately 160 FPS in Outcast 1.1 at 1080p High settings. This exceeds the 60 FPS smooth-play threshold — gameplay is fluid without any adjustments needed.

What FPS does RX 5700 XT get in Outcast 1.1 at 1440p?

The RX 5700 XT averages approximately 108 FPS in Outcast 1.1 at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can RX 5700 XT run Outcast 1.1 at 4K?

The RX 5700 XT averages approximately 48 FPS in Outcast 1.1 at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About Outcast 1.1

Outcast 1.1 is an enhanced version of the action-adventure game developed in 1999 by Appeal for the PC. The enhanced version was built and recompiled from the original source code with improved stability, higher resolution support (max. 1920x1080 due to fixed-point z-buffer), and multi-threaded rendering support.

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