Outcast 1.1All GPUsRX 5700 › 1440p

RX 5700 — Outcast 1.1 at 1440p

SMOOTH ~102 FPS at 1440p High settings
⚠ DLC Note: As an expansion, this title may carry higher GPU overhead than the base game due to additional content and assets.

RX 5700 runs Outcast 1.1 at approximately ~102 FPS at 1080p High settings — verdict: SMOOTH. At 1440p: ~102 FPS (SMOOTH). At 4K: ~45 FPS (PLAYABLE).

RX 5700 — FPS at High settings
1080p
150 FPS SMOOTH
1440p
102 FPS SMOOTH
4K
45 FPS PLAYABLE
SMOOTH
~102 FPS

The RX 5700 averages ~102 FPS in Outcast 1.1 at 1440P High settings, comfortably above the 60 FPS smooth-play threshold. Frame pacing is stable at this resolution. No GPU upgrade required.

Performance Optimizer

Live Simulation
1080p
150
FPS
128 1% low
SMOOTH
1440p
102
FPS
87 1% low
SMOOTH
4K
45
FPS
38 1% low
PLAYABLE
RX 5700 Specs
VRAM 8 GB
Generation 2019
Upscaling FSR 2
Frame Gen Not supported
Perf tier
~ Estimated FPS calibrated via Gemini AI. Feature support may vary — unverified options are hidden.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
Not in this title
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — RX 5700 & Outcast 1.1

Can I run Outcast 1.1 on RX 5700?

Yes. The RX 5700 delivers approximately 102 FPS in Outcast 1.1 at 1080p High settings. This exceeds the 60 FPS smooth-play threshold — gameplay is fluid without any adjustments needed.

What FPS does RX 5700 get in Outcast 1.1 at 1440p?

The RX 5700 averages approximately 102 FPS in Outcast 1.1 at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can RX 5700 run Outcast 1.1 at 4K?

The RX 5700 averages approximately 45 FPS in Outcast 1.1 at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About Outcast 1.1

Outcast 1.1 is an enhanced version of the action-adventure game developed in 1999 by Appeal for the PC. The enhanced version was built and recompiled from the original source code with improved stability, higher resolution support (max. 1920x1080 due to fixed-point z-buffer), and multi-threaded rendering support.

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