Outcast 1.1All GPUsRX 580 › 1440p

RX 580 — Outcast 1.1 at 1440p

SMOOTH ~68 FPS at 1440p High settings
⚠ DLC Note: As an expansion, this title may carry higher GPU overhead than the base game due to additional content and assets.

RX 580 runs Outcast 1.1 at approximately ~68 FPS at 1080p High settings — verdict: SMOOTH. At 1440p: ~68 FPS (SMOOTH). At 4K: ~30 FPS (PLAYABLE).

RX 580 — FPS at High settings
1080p
100 FPS SMOOTH
1440p
68 FPS SMOOTH
4K
30 FPS PLAYABLE
SMOOTH
~68 FPS

The RX 580 averages ~68 FPS in Outcast 1.1 at 1440P High settings, comfortably above the 60 FPS smooth-play threshold. Frame pacing is stable at this resolution. No GPU upgrade required.

Performance Optimizer

Live Simulation
1080p
100
FPS
85 1% low
SMOOTH
1440p
68
FPS
58 1% low
SMOOTH
4K
30
FPS
26 1% low
PLAYABLE
RX 580 Specs
VRAM 8 GB
Generation 2017
Upscaling None
Frame Gen Not supported
Perf tier
~ Estimated FPS calibrated via Gemini AI. Feature support may vary — unverified options are hidden.
Upscaling / AI
No upscaling on this GPU
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — RX 580 & Outcast 1.1

Can I run Outcast 1.1 on RX 580?

Yes. The RX 580 delivers approximately 68 FPS in Outcast 1.1 at 1080p High settings. This exceeds the 60 FPS smooth-play threshold — gameplay is fluid without any adjustments needed.

What FPS does RX 580 get in Outcast 1.1 at 1440p?

The RX 580 averages approximately 68 FPS in Outcast 1.1 at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can RX 580 run Outcast 1.1 at 4K?

The RX 580 averages approximately 30 FPS in Outcast 1.1 at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About Outcast 1.1

Outcast 1.1 is an enhanced version of the action-adventure game developed in 1999 by Appeal for the PC. The enhanced version was built and recompiled from the original source code with improved stability, higher resolution support (max. 1920x1080 due to fixed-point z-buffer), and multi-threaded rendering support.

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